// BARNEY // WEAPON "weapons/pl_gun3.wav" "bts_rc/weapons/glock_fire1.wav" // GRENADES "barney/aghh.wav" "bts_rc/null.wav" "barney/hey.wav" "bts_rc/null.wav" "barney/down.wav" "bts_rc/null.wav" "barney/c1a4_ba_octo3.wav" "bts_rc/null.wav" // PAIN "barney/ba_pain1.wav" "bts_rc/construction/ma_pain1.wav" "barney/ba_pain2.wav" "bts_rc/construction/ma_pain2.wav" "barney/ba_pain3.wav" "bts_rc/construction/ma_pain3.wav" // DEATH "barney/ba_die1.wav" "bts_rc/construction/ma_die1.wav" "barney/ba_die2.wav" "bts_rc/construction/ma_die2.wav" "barney/ba_die3.wav" "bts_rc/construction/ma_die3.wav" // DIALOG "!BA_SURFACE" "bts_rc/construction/ma_gears.wav" "!BA_TOPSIDE" "bts_rc/construction/ma_alternative.wav" "!BA_SLEW" "bts_rc/barney/ba_passaway.wav" "!BA_ARG1A" "bts_rc/construction/ma_can.wav" "!BA_ARG2A" "bts_rc/construction/ma_cant.wav" "!BA_ARG3A" "bts_rc/construction/ma_greet2.wav" "!BA_LAUNCH" "bts_rc/construction/ma_greet.wav" "!BA_ASSN" "bts_rc/construction/ma_codes.wav" "!BA_OK0" "bts_rc/construction/ma_ok1.wav" "!BA_OK1" "bts_rc/construction/ma_ok2.wav" "!BA_OK2" "bts_rc/construction/ma_ok3.wav" "!BA_OK3" "bts_rc/construction/ma_ok4.wav" "!BA_OK4" "bts_rc/construction/ma_ok5.wav" "!BA_OK5" "bts_rc/construction/ma_ok6.wav" "!BA_OK6" "bts_rc/construction/ma_ok7.wav" "!BA_WAIT0" "bts_rc/construction/ma_stop1.wav" "!BA_WAIT1" "bts_rc/construction/ma_stop2.wav" "!BA_WAIT2" "bts_rc/construction/ma_stop3.wav" "!BA_WAIT3" "bts_rc/construction/ma_stop4.wav" "!BA_WAIT4" "bts_rc/construction/ma_stop5.wav" "!BA_WAIT5" "bts_rc/construction/ma_stop6.wav" "!BA_HELLO0" "bts_rc/construction/ma_hello1.wav" "!BA_HELLO1" "bts_rc/construction/ma_hello2.wav" "!BA_HELLO2" "bts_rc/construction/ma_hello3.wav" "!BA_HELLO3" "bts_rc/construction/ma_hello4.wav" "!BA_HELLO4" "bts_rc/construction/ma_hello3.wav" "!BA_HELLO5" "bts_rc/construction/ma_hello2.wav" "!BA_HELLO6" "bts_rc/construction/ma_hello1.wav" "!BA_QUESTION0" "bts_rc/construction/ma_question1.wav" "!BA_QUESTION1" "bts_rc/construction/ma_question2.wav" "!BA_QUESTION2" "bts_rc/construction/ma_question3.wav" "!BA_QUESTION3" "bts_rc/construction/ma_question4.wav" "!BA_QUESTION4" "bts_rc/construction/ma_question5.wav" "!BA_QUESTION5" "bts_rc/construction/ma_question6.wav" "!BA_QUESTION6" "bts_rc/construction/ma_question7.wav" "!BA_QUESTION7" "bts_rc/construction/ma_question8.wav" "!BA_QUESTION8" "bts_rc/construction/ma_question9.wav" "!BA_QUESTION9" "bts_rc/construction/ma_question10.wav" "!BA_QUESTION10" "bts_rc/construction/ma_question11.wav" "!BA_QUESTION11" "bts_rc/construction/ma_question9.wav" "!BA_QUESTION12" "bts_rc/construction/ma_question8.wav" "!BA_QUESTION13" "bts_rc/construction/ma_question7.wav" "!BA_QUESTION14" "bts_rc/construction/ma_question6.wav" "!BA_ANSWER0" "bts_rc/construction/ma_answer1.wav" "!BA_ANSWER1" "bts_rc/construction/ma_answer2.wav" "!BA_ANSWER2" "bts_rc/construction/ma_answer3.wav" "!BA_ANSWER3" "bts_rc/construction/ma_answer4.wav" "!BA_ANSWER4" "bts_rc/construction/ma_answer5.wav" "!BA_ANSWER5" "bts_rc/construction/ma_answer6.wav" "!BA_ANSWER6" "bts_rc/construction/ma_answer7.wav" "!BA_ANSWER7" "bts_rc/construction/ma_answer6.wav" "!BA_ANSWER8" "bts_rc/construction/ma_answer5.wav" "!BA_ANSWER9" "bts_rc/construction/ma_answer4.wav" "!BA_ANSWER10" "bts_rc/construction/ma_answer3.wav" "!BA_ANSWER11" "bts_rc/construction/ma_answer2.wav" "!BA_ANSWER12" "bts_rc/construction/ma_answer1.wav" "!BA_ANSWER13" "bts_rc/construction/ma_answer2.wav" "!BA_ANSWER14" "bts_rc/construction/ma_answer3.wav" "!BA_ANSWER15" "bts_rc/construction/ma_answer4.wav" "!BA_ANSWER16" "bts_rc/construction/ma_answer5.wav" "!BA_ANSWER17" "bts_rc/construction/ma_answer6.wav" "!BA_ANSWER18" "bts_rc/construction/ma_answer7.wav" "!BA_ANSWER19" "bts_rc/construction/ma_answer6.wav" "!BA_ANSWER20" "bts_rc/construction/ma_answer5.wav" "!BA_ANSWER21" "bts_rc/construction/ma_answer4.wav" "!BA_STARE0" "bts_rc/null.wav" "!BA_STARE1" "bts_rc/null.wav" "!BA_STARE2" "bts_rc/null.wav" "!BA_IDLE0" "bts_rc/construction/ma_idle1.wav" "!BA_IDLE1" "bts_rc/construction/ma_idle2.wav" "!BA_IDLE2" "bts_rc/construction/ma_idle3.wav" "!BA_IDLE3" "bts_rc/construction/ma_idle4.wav" "!BA_IDLE4" "bts_rc/construction/ma_idle5.wav" "!BA_IDLE5" "bts_rc/construction/ma_idle6.wav" "!BA_IDLE6" "bts_rc/construction/ma_idle7.wav" "!BA_IDLE7" "bts_rc/construction/ma_idle8.wav" "!BA_IDLE8" "bts_rc/construction/ma_idle9.wav" "!BA_IDLE9" "bts_rc/construction/ma_idle2.wav" "!BA_IDLE10" "bts_rc/construction/ma_idle1.wav" "!BA_ATTACK0" "bts_rc/null.wav" "!BA_ATTACK1" "bts_rc/null.wav" "!BA_ATTACK2" "bts_rc/null.wav" "!BA_ATTACK3" "bts_rc/null.wav" "!BA_ATTACK4" "bts_rc/null.wav" "!BA_ATTACK5" "bts_rc/null.wav" "!BA_HEAR0" "bts_rc/construction/ma_hear1.wav" "!BA_HEAR1" "bts_rc/construction/ma_hear2.wav" "!BA_HEAR2" "bts_rc/construction/ma_hear3.wav" "!BA_SMELL0" "bts_rc/construction/ma_smell1.wav" "!BA_SMELL1" "bts_rc/construction/ma_smell2.wav" "!BA_SMELL2" "bts_rc/construction/ma_smell3.wav" "!BA_CUREA" "bts_rc/construction/ma_cure1.wav" "!BA_CUREB" "bts_rc/construction/ma_cure2.wav" "!BA_CUREC" "bts_rc/construction/ma_cure3.wav" "!BA_SCARED0" "bts_rc/construction/ma_scared1.wav" "!BA_SCARED1" "bts_rc/construction/ma_scared2.wav" "!BA_WOUND0" "bts_rc/construction/ma_wound1.wav" "!BA_WOUND1" "bts_rc/construction/ma_wound2.wav" "!BA_MORTAL0" "bts_rc/construction/ma_mortal.wav" //If you shoot Barney: "!BA_SHOT0" "bts_rc/construction/ma_shot1.wav" "!BA_SHOT1" "bts_rc/construction/ma_shot2.wav" "!BA_SHOT2" "bts_rc/construction/ma_shot3.wav" "!BA_SHOT3" "bts_rc/construction/ma_shot4.wav" "!BA_SHOT4" "bts_rc/construction/ma_shot3.wav" "!BA_SHOT5" "bts_rc/construction/ma_shot2.wav" //When Barney s really pissed at you: "!BA_MAD0" "bts_rc/construction/ma_mad1.wav" "!BA_MAD1" "bts_rc/construction/ma_mad2.wav" "!BA_MAD2" "bts_rc/construction/ma_mad3.wav" "!BA_MAD3" "bts_rc/construction/ma_mad4.wav" "!BA_MAD4" "bts_rc/construction/ma_mad5.wav" "!BA_MAD5" "bts_rc/construction/ma_mad6.wav" "!BA_MAD6" "bts_rc/construction/ma_mad7.wav" //When Barney s killed something "!BA_KILL0" "bts_rc/construction/ma_kill1.wav" "!BA_KILL1" "bts_rc/construction/ma_kill2.wav" "!BA_KILL2" "bts_rc/construction/ma_kill3.wav" "!BA_KILL3" "bts_rc/construction/ma_kill4.wav" "!BA_KILL4" "bts_rc/construction/ma_kill5.wav" "!BA_KILL5" "bts_rc/construction/ma_kill6.wav" "!BA_KILL6" "bts_rc/construction/ma_kill7.wav"